Saber Interactive's COO comments on the gaming industry's rough patch, and explains how they manage to navigate through it.
"We don't need to sell 4 million units to make it [Space Marine 2] a success," Willits said earlier this month. "There are ...
Space Marine 2 is such a mega-successful hit that the sequel has helped boost its publisher's revenues by over 1200% ...
Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have ...
Saber Interactive CCO Tim Willits reveals that the studio developed Warhammer 40K: Space Marine 2 affordably to avoid massive ...
The Space Marine 2 developers are already thinking about ideas for DLC - and a potential Space Marine 3. Speaking to IGN, Saber Interactive CCO Tim Willits explains that game director Dmitry ...
The success of Space Marine 2 means that everything has changed for its developer, according to Saber Interactive CCO Tim Willits. Speaking to IGN, Willits says, "When you have a big hit ...
Tim Willits, CCO at Saber Interactive, explained the importance of fair pricing and the challenges that come with managing a big studio to GLHF in an exclusive interview. Saber Interactive ...
The rampant success of Warhammer 40k: Space Marine 2 is unparalleled, not just for developer Saber Interactive but also Id Software veteran Tim Willits. Now CCO of Saber, the Doom, Quake and ...
《战锤40K 星际战士2》的首席创意官Tim ...
【ITBEAR】在近期游戏市场的激烈竞争中,《战锤40K 星际战士2》成功脱颖而出,成为备受瞩目的佳作。与此同时,不少服务型游戏却陷入了销售困境,这引发了业内对于游戏开发策略的深刻反思。