Keiichiro Toyama explains why Splitterhead changed from an open-map to a non-linear narrative during development.
Bokeh Game Studio, founded by legendary developer Keiichirō Toyama in 2020, today released the company's first title, action-horror game Slitterhead, PlayStation®5, PlayStation®4, Xbox Series X|S and ...
In a major update to the camera system, analyst Ming-Chi Kuo says the iPhone 18 Pro's wide angle lens will be upgraded to ...
An action horror game I respect for trying many interesting things, but one I can't recommend by virtue of it sucking my ...
在游戏界,独立开发者的尝试往往能带来意想不到的惊喜。然而,Bokeh工作室的首款作品《野狗子》却在解禁后遭遇了媒体的严厉批评,VGC甚至给出了仅2分的低评分。这款游戏的推出引发了广泛讨论,究竟是什么让这样一款游戏在发布时名声大噪却又受到如此之低的评价? 【背景与揭幕】 Bokeh游戏工作室由前《恶灵古堡》系列制作人外山圭一郎创立,虽然团队背后金字招牌耀眼,但《野狗子》依然承受着苛刻的期待和巨大压力 ...
在《野狗子》未能取得令人满意的评价后,Bokeh工作室的未来发展也充满了不确定性。在实际操作中,许多游戏开发团队在首次亮相后往往通过玩家反馈迅速调整改进,因此对Bokeh来说,这正是一次关键的反思与重塑的机会。
【环球网科技综合报道】11月5日消息,Bokeh游戏工作室宣布,其备受期待的首款游戏《野狗子》已经完成开发,并将于11月8日向全球玩家发售。
Slitterhead is a bloody ridiculous action slaughterhouse. True, there’s tons of Cronenbergian monstrosities to battle, and ...
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Slitterhead, the Silent Hill -like horror title coming to Xbox later this week, has perhaps flown under the radar a bit ahead ...
【ITBEAR】外山圭一郎领衔的Bokeh游戏工作室,近日推出了其处女作《野狗子》。然而,这款备受期待的游戏在全球媒体的评价中并未能取得理想成绩,其中VGC更是仅给出了2分的低分评价。