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Wilds, Monster Hunter
11 things in the Monster Hunter Wilds beta I want Capcom to fix before the game launches
After many more hours and some welcome multiplayer hunts in the PC Monster Hunter Wilds beta, I stand by my altogether positive impressions from the early PS5 beta. The game is looking good, and I don't really know what to do with myself now that the beta is gone.
Monster Hunter Wilds Beta Preview | Rough, But Fun
The Monster Hunter Wilds Open Beta has given us a lot to test out in terms of new features and gameplay. However, there are some qualms.
Monster Hunter Wilds: 16 cool new gameplay details and mechanics you might have missed in the Open Beta Test
We have had a chance to play Monster Hunter Wilds’ Open Beta Test extensively and encountered a myriad of intriguing new gameplay mechanics we’re excited to share with you.
Monster Hunter Wilds Seems to Have Made Weapons 'Feel Worse'
Monster Hunter Wilds fans notice a huge change that seems to have made weapons feel strangely worse during their beta playthrough.
No, you're not imagining Monster Hunter Wilds' beta combat feeling off - there's a good reason for it
There's a good reason why combat in Monster Hunter Wilds's beta felt like a downgrade, according to one player
Monster Hunter Wilds player uses the power of math to prove why the beta left "some weapons feeling worse" compared to Monster Hunter World or Rise
If you, like many other players, decided to dive into Monster Hunter Wilds over its beta period, you might have been left feeling a little underwhelmed by certain weapons, and now, thanks to the power of math, it's been proven that there's a reason why.
Monster Hunter Wilds Player Counts Frames to Explain Why Combat Feels Off
Some fans have complained that Wilds’ combat feels floaty, or not as impactful as it is in other Monster Hunter games. This feeling, according to one player who has analyzed frame data for Wilds and compared it to that of prior Monster Hunter games, has to do with hitstop — or, in this case, the lack of.
Monster Hunter Wilds Combat Feeling Off? It’s Because of Hitstops
Is the Monster Hunter Wilds combat feeling a bit "off" for you? You're not the only one, and it's due to how Capcom handled hitstops in it.
Monster Hunter Wilds: Every Big Monster You Can Fight In The Beta
Monster Hunter Wilds' beta features a total of four brand-new big monsters that players can battle alone or with friends. Here's a breakdown of them.
Best Monster Hunter Wilds weapons and tier list
With 14 Monster Hunter weapon types to choose from, we break down each type from Glaive to Great Sword to make your decision easier.
Monster Hunter Wilds' Less-Than-Stellar Beta Performance Left Players Flabbergasted
Monster Hunter Wilds just had its beta tests, and by the looks of it, the game still needs a lot of work before its launch early next year.
1h
Monster Hunter Wilds' low-poly beasts have been lovingly adopted by fans nicknaming them 'origami monsters'
The PC beta for Monster Hunter Wilds has just wrapped up and, uh, it was something alright. Players felt the full wrath of ...
Rock Paper Shotgun
12h
Buggy monsters in Monster Hunter Wilds have sparked a wave of low-poly animal adoration
I've spent quite a lot of today trying to figure out why, exactly, some of the monsters in the Monster Hunter Wilds ...
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