"We don't need to sell 4 million units to make it [Space Marine 2] a success," Willits said earlier this month. "There are ...
Saber Interactive's COO comments on the gaming industry's rough patch, and explains how they manage to navigate through it.
Space Marine 2 has sold an incredible 4.5 million copies in just over a month, publisher Focus Entertainment has announced.
Space Marine 2 is such a mega-successful hit that the sequel has helped boost its publisher's revenues by over 1200% ...
Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have ...
Saber Interactive CCO Tim Willits reveals that the studio developed Warhammer 40K: Space Marine 2 affordably to avoid massive ...
In an interview with IGN, Tim Willits, Chief Creative Officer at Saber Interactive, opened up about the success of Space Marine 2. He revealed that the studio is already thinking of ways to follow up ...
Tim Willits, CCO at Saber Interactive, explained the importance of fair pricing and the challenges that come with managing a big studio to GLHF in an exclusive interview. Saber Interactive ...
Space Marine 2 has been a great success for developer Saber Interactive, but the company's chief creative officer says losing ...
The Space Marine 2 developers are already thinking about ideas for DLC - and a potential Space Marine 3. Speaking to IGN, Saber Interactive CCO Tim Willits explains that game director Dmitry ...
It’s been a turbulent week for Warhammer 40,000: Space Marine 2, its developer, its publisher, and its players. In the same ...
近日,《战锤40K 星际战士2》的首席创意官Tim Willits接受了采访,并表示“开发周期过长、游戏题材过时”并不是现代3A级游戏失败的唯一原因。相反,Willits认为,许多3A级游戏开发商过于详细规划他们的游戏,以至于无法充分展现任何一点东西 ...